My thirty-something son Orion has played video games for many years, perhaps as many as 25; and he loves them. He’s often gravitated toward the violent ones, in which he competes against other players to see who goes down first or who makes it to the end first.
I’ve never worried about him becoming violent or aggressive in day-to-day living because that is not who he is. Children who are happy and mostly enjoying their life are not aggressive toward others. Perhaps he uses it to work out some of his frustration, which I believe is totally acceptable. It’s certainly an opportunity for him to have fun with his guy friends.
Beyond these reasons, I’ve always believed Orion was getting something more from video games that went beyond the ‘violence’ and social interaction, something that was not obvious to me as an outsider.
In fact, I believed an entire generation was gaining something valuable and developing unseen skills from these interactive games. Otherwise, why would so many young people and adults be drawn to them? There had to be something positive, not just the dumbing down of our society.
Fortunately, I have found an answer, one that makes sense to me and to Orion. My answer came from a book I just read Everything Bad Is Good For You: How Today’s Popular Culture Is Actually Making Us Smarter by Steven Johnson.
Since childhood, Johnson has been a strategic game player even before the advent of video games so he gets his unique perspective from his own experience as well as from his in-depth research and his willingness to think out-of-the-box.
The startling discovery he found is people are actually getting smarter since the introduction of technology, which includes video games, reality TV, the internet, and popular TV series, such as 24 and Lost. IQ test scores have not reflected this increase in IQ because they’ve been adjusted upward to account for the increased intelligence and companies are making the tests harder. [Read more…]